Case Study

Levelyst.AI

AI creation platform that rapidly translates design intent into rough, testable scenes of Game Development

RoleIndv ProjectYear2025TypeUI/UX
UX ResearchUI DesignPrototypingFigma
Quick breakdown
Hero image for Levelyst.AI project page.

TL;DR

What

A concept app that helps game developers create a low-fi prototype of their concept.

My role

Research, information architecture, interface design, prototyping, and user testing.

Outcome

Created a working prototype up until the final product of the low-fi prototype.

87% of testers said they'd use it daily

01Context Frame
Context frame showing the Levelyst visual language.

Mind map to determine the direction within Video Games.

process notes

Research & Constraints

Early interviews with game developers revealed a consistent pain point: it takes too much time creating a rough protoype of just the concept. The core constraint was building something that sped up the process of creating the initial idea to help developers iterate or pivot in ideas.

Key Decision

I chose to build a vibecoding tool that blends amatuer and professional software design to suit the needs of both developers and designers. Allowing both to collaborate and work together in cohesive manner.

02Primary Interaction

Prompt-to-scene flow turns rough concepts into playable low-fidelity outputs.

03Supporting States
Supporting state showing setup controls.

Community creations to allow collaboration and sharing.

Supporting state showing generated scene overview.

Parameter controls for each module to allow custom need.

04Interaction Detail

Detail frame focuses on quick refinement controls after generation.

05Result Frame

Final frame shows a complete concept-to-scene pipeline in one surface.

Final outcome visual for Levelyst.AI.