Start with your group

The group home brings members, recent adventures, and planning actions together, giving friends a shared place to begin.
Selected work / 02
A mobile planning concept that helps friends choose a mood, react to ideas, and turn a shared choice into a plan.

01Choose a mood

02React to ideas

03Make a plan
The brief
Planning a hangout can start with an open question and end with nobody choosing. Ideas compete with everyday conversation, and one person often has to keep the decision moving. Vymble explores a smaller first step, asking how the group feels before asking exactly what everyone wants to do.

The group home brings members, recent adventures, and planning actions together, giving friends a shared place to begin.

Transport, budget, and staying nearby give the mood a practical context. These choices are designed to narrow which suggestions fit the group.
01Mood preview
Six moods give the conversation a starting point without asking people to browse an open-ended catalogue. The preview below shows the design principle with sample activities. Selecting a mood changes the suggestion and its visual treatment, while the card keeps the same structure so the next decision stays familiar.
Try the mood selector
Pick a mood. See how the same question becomes a more personal starting point.
Interactive concept preview · Sample suggestions
A little inspiration for your group
Grab some snacks and enjoy those pretty bad movies that are somehow good.
A low-effort plan gives the group a starting point without asking anyone to organize a big night.
From the original Vymble concept
03Design evolution
The Perfect Matches sketch already centered one activity and a small set of responses. The later design carries that idea into a more expressive card, using color, illustration, and a clearer title hierarchy to make the suggestion feel inviting.
Drag the divider to compare sketch and final interface.


Both versions ask the group to respond to the same kind of movie-night idea. In the final card, the activity leads, the supporting detail is grouped beneath it, and the social response stays close to the decision.
04More ways in
The mood loop is the main path, but a group will not always start from the same place. Favorites let people revisit a known option. Surprise suggestions offer a different entry point when nobody has a preference. Both lead back to the shared activity decision, keeping the product focused on making a plan.

Saved activities keep familiar options available for the next decision. Tags and locations help the group recognize a good fit.
A surprise suggestion gives the group a concrete starting point when nobody has a preference.
05Outcome
The result is a mobile concept with a consistent loop from mood to suggestion to plan, supported by favorites and surprise prompts. The design work clarified where the product should help most, turning a broad conversation into a small, shared decision. The screens and recordings demonstrate that intended flow; they do not yet establish whether groups make plans faster or follow through more often.
A useful next study would follow a real group through the full decision, including disagreement, skipped suggestions, and a change of plans. The happy path alone cannot establish how well the social loop works.
I would also check whether the six moods are distinct enough, whether suggested activities feel appropriate, and whether friends understand when a choice has become a shared plan.