Case Study

ReWritten

A meta survival game concept where interface states shift with player choices, turning each interaction into narrative tension.

RoleIndv ProjectYear2025TypeUI/UX
UX ResearchUI DesignPrototypingFigmaGame UI
Quick breakdown
Hero image for ReWritten project page.

TL;DR

What

A narrative game UI concept where choices reshape interface behavior in real time.

My role

Interaction design, visual system direction, prototyping, and playtest feedback synthesis.

Outcome

Defined a scalable HUD language for branching states and readable high-pressure moments.

12 playtesters completed critical tasks without tutorial prompts

01Context Frame
Context frame showing ReWritten's visual direction.

The visual system balances cinematic tone with clear survival-critical hierarchy.

process notes

Research & Constraints

Early interviews with 8 design leads revealed a consistent pain point: feedback was scattered across Slack threads, Figma comments, and Loom videos. The core constraint was building something that respected the async nature of distributed teams while still feeling immediate and conversational.

Key Decision

We chose to anchor feedback directly onto the design artifact rather than as a separate thread. This meant building a custom annotation layer that could handle both pixel-precise pins and free-form area selections, which became the defining interaction of the product.

02Primary Interaction
Primary interaction sequence for player choice and HUD response.

Branching choices update HUD state instantly, preserving tension without hiding core actions.

03Supporting States
Supporting state showing exploration interface treatment.

Exploration state with low-noise directional guidance.

Supporting state showing combat interface treatment.

Combat state with elevated urgency and signal weight.

04Interaction Detail
Detail interaction frame focusing on decision-level feedback.

Detail framing highlights decision prompts, cooldown timing, and state confirmation feedback.

05Result Frame
Final result frame for the ReWritten interface system.

Final frame unifies narrative intent, readability, and reactive interface behavior.

Final outcome visual for ReWritten.