Case Study
ReWritten
A meta survival game concept where interface states shift with player choices, turning each interaction into narrative tension.

TL;DR
A narrative game UI concept where choices reshape interface behavior in real time.
Interaction design, visual system direction, prototyping, and playtest feedback synthesis.
Defined a scalable HUD language for branching states and readable high-pressure moments.
12 playtesters completed critical tasks without tutorial prompts

The visual system balances cinematic tone with clear survival-critical hierarchy.
process notes
Research & Constraints
Early interviews with 8 design leads revealed a consistent pain point: feedback was scattered across Slack threads, Figma comments, and Loom videos. The core constraint was building something that respected the async nature of distributed teams while still feeling immediate and conversational.
Key Decision
We chose to anchor feedback directly onto the design artifact rather than as a separate thread. This meant building a custom annotation layer that could handle both pixel-precise pins and free-form area selections, which became the defining interaction of the product.

Branching choices update HUD state instantly, preserving tension without hiding core actions.

Exploration state with low-noise directional guidance.

Combat state with elevated urgency and signal weight.

Detail framing highlights decision prompts, cooldown timing, and state confirmation feedback.

Final frame unifies narrative intent, readability, and reactive interface behavior.
